Summoner - The summoning class is good at dealing with multiple threats, but most summoner armors have low defense, and minions are often inaccurate against enemies that move very quickly. Mages must craft or purchase mana potions if they wish to use high-mana cost weapons for extended periods of time. It is held back by reliance on mana, which regenerates very slowly unless the Mana Regeneration buff is in effect. Mage - The magic class is fragile but highly varied in attack style, often utilizing special mechanics such as homing and area-of-effect damage. Ranged users must gather materials to craft ammunition, but this is not a significant drawback. Ranger - The ranged class is a powerful bossing class with very high single-target damage output, and can attack from a long range. Melee - The melee class sports the highest defense on average and decent crowd control, but many melee weapons have short attack range, and those that do attack from a distance tend to have below-average DPS. This is a guide that will show potential weapon and equipment builds for each of the five classes at various points in the game's progression. Calamity also adds many difficult boss encounters and other situations in which class builds should be optimized in order to efficiently succeed. The Calamity Mod adds a plethora of new weapons and equipment for all classes, including its new rogue class, to use throughout the game. This guide was last updated for version 2.0.0.002. This means the page will walk you through a specific task, strategy, or enemy/ boss fight.
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